These landscapes are made of polygons, rendered by 3-D artists employed by Blizzard Entertainment and presented to me as pixels on a screen in the online game World of Warcraft. These lands are no less traveled than the physical spaces around us. They hold real memories and evoke powerful emotions to those who have spent time in this digital world. I, like Muybridge and Watkins, am bringing back representations of landscapes most will not have the fortitude to travel in. Unlike the physical spaces around us these digital lands are continually growing, creating new continents to be explored and exploited.
— Aaron Brumbelow, Savannah, Georgia, USA